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Shooting the Breeze
Project type
VR (Virtual Reality), AI Agent, Research
Date
Jan 2024
Skills
VR (Virtual Reality),
Unity Game Engine,
AI Agents (OpenAI & ElevenLabs APIs),
Psychometric Data Collection,
Playtesting-Driven Design,
Role
Designed and implemented a simple yet engaging VR archery game in Unity as part of a research project exploring human interaction with LLM-driven AI agents. Implemented core VR mechanics, designed and facilitated observational gameplay testing, and conducted statistical analysis on collected player data. Developed, tested, and refined AI prompts, anti-prompts, and contextual information to shape the agents’ personality and knowledge. Presented research findings in both a scientific paper and formal presentation.
Tools / Software
Unity,
Meta Quest,
OpenAI - GPT3.5Turbo,
OpenAI - Whisper,
ElevenLabs - Turbo v2.5,
Shooting the Breeze. A research project developed as part of QUT’s Vacation Research Experience Scheme (VRES), explored how LLM-driven AI agents can shape a player’s sense of presence, connection, and fun. The study examined how chatting with a virtual buddy influenced participants’ perceived experience while engaging with a relaxing, fun, archery-based VR game.









